Everyone is scared when they want to try something new. I’ll be the first to admit, I’m not the best when it comes to being confident about things I do, because my mind always races about all of the ‘worst case’ complexities that could happen. I blame my University education on that one! 🙂
But it is definitely something that could make or break a project. If you are not scared about how a project is going to turn out, then it will reflect and rear its ugly head in your work itself. People will notice, people will smell it.
When I started this project, I was scared. I was shitting bricks, in fact. I was going to make a game entering a crowded market, and I was not sure how well it was going to do. Three weeks from launch, I’m STILL not sure how well it’s going to do! But I wanted to do it. I’ve heard people say that if you have an idea in mind, sleep on it for a few days. If you wake up a few days later still as passionate as you were before, then you should pursue it. And pursue it I did.
Nine months later I’m on the cusp of releasing my first official solo game. A game I have spent countless hours working on outside of my day job. All of the sweat and tears I put into this, how would people receive it? WHAT IF IT’S A FLOP?
I came to terms a long time ago that this game has less of a chance of being a flash in the pan, and more of a fun addition to a genre that people may or may not discover. I may make mistakes, I will get positive and negative feedback, and it will all be a learning experience.
And the fact is, this game wouldn’t exist if I hadn’t overcome the fear to try making it in the first place. I’m proud of it. That will never change. If it fails, then I will learn and grow from it. At least I took a shot.
And if you’re scared of trying something due to fear of failure, remember a quote from The Great One himself: You miss 100 percent of the shots you never take.
This post got real heavy, real quick. Here’s a picture of a cute dog:
Shift comes out in three weeks on Google Play.