Mega Power Update – June: Shift, Conventions, and more!

And we’re back with another update!

So, with life happening I didn’t get a chance to work on my stuff as often as I had hoped. But that doesn’t mean I didn’t get stuff done since the last update. Here’s what’s new:

  • Another update for Shift is coming. I have revised the first 30 levels and made many UI changes and fixes that should improve the overall gaming experience. The difficulty curve should be much easier for players just entering the game, and I will monitor the progress of this as time goes on.
  • A PC version has been started! I’m still working on details how to fully port this to PC, but it has been started. The process will likely be slower than usual because…
  • Another game prototype is in the works.¬†Sometimes when an idea comes to mind, you gotta act on it before it disappears. Let’s just say the sequel to Shift will harken back to the very first game I ever made…

And I am officially pleased to announce that Mega Power Games will be represented at not one, but TWO conventions in the GTA in the next five months! I will be at ConBravo at the end of July in Hamilton and the Mississauga Comic Expo in Mississauga in October! Stay tuned for more details!





Shift – One Month Post-Mortem and Future Plans

Greetings folks!

It has officially been one month today since I released my new game Shift (now available on the Google Play store for all Android devices), and boy, is there a lot I’ve learned and want to share.

Personally, launching this game has provided me with a sense of validation, as while I was promoting my game I received a lot of positive feedback towards the game concept. So no matter how this game fares, I am 100% proud to showcase this game as part of my library.

With that said, watching other people play your game gives a new sense of perspective, and I’ve received a lot more feedback that I will be implementing into the game. So here’s some plans for the immediate future:

  • I will be reevaluating the first 50 levels or so of the game. I’ve noticed that the learning curve is a lot more steep that I assumed, and it appears that it may be leading to frustration and uninstallations of the game. Finding a balance is a delicate thing, so the next update will have a revamped opening set of levels, that will hopefully provide a learning curve more accessible to players. Whether or not that is enough remains to be seen.
  • More¬†platforms! Right now the Android platform is a great start as a gaming platform for shift, but I will commence work on a PC port as well. The ultimate goal here is to create a similar game, but with exclusive levels to the version (which is possible due to the larger screen size).
  • A graphics update. Not sure what exactly I’m going to change, but a graphics refresh will be in the works as well!

Nonetheless, this past month has been a hell of a lot of fun. Big thanks to a whole bunch of people:

  • My Beta testers (who are appropriately credited in the game).
  • The folks at the Capital Gaming Expo who helped me out with a booth on short notice.
  • The Toronto Gamedev community for embracing and helping promote the game (here’s looking at you!)
  • Anyone who has played the game.

I’m still here, and am not going anywhere. Follow me on twitter, instagram, and facebook!