Failure is an option, Fear is not

Fear.

Everyone is scared when they want to try something new. I’ll be the first to admit, I’m not the best when it comes to being confident about things I do, because my mind always races about all of the ‘worst case’ complexities that could happen. I blame my University education on that one! 🙂

But it is definitely something that could make or break a project. If you are not scared about how a project is going to turn out, then it will reflect and rear its ugly head in your work itself. People will notice, people will smell it.

When I started this project, I was scared. I was shitting bricks, in fact. I was going to make a game entering a crowded market, and I was not sure how well it was going to do. Three weeks from launch, I’m STILL not sure how well it’s going to do! But I wanted to do it. I’ve heard people say that if you have an idea in mind, sleep on it for a few days. If you wake up a few days later still as passionate as you were before, then you should pursue it. And pursue it I did.

Nine months later I’m on the cusp of releasing my first official solo game. A game I have spent countless hours working on outside of my day job. All of the sweat and tears I put into this, how would people receive it? WHAT IF IT’S A FLOP?

Who. cares.

I came to terms a long time ago that this game has less of a chance of being a flash in the pan, and more of a fun addition to a genre that people may or may not discover. I may make mistakes, I will get positive and negative feedback, and it will all be a learning experience.

And the fact is, this game wouldn’t exist if I hadn’t overcome the fear to try making it in the first place. I’m proud of it. That will never change. If it fails, then I will learn and grow from it. At least I took a shot.

And if you’re scared of trying something due to fear of failure, remember a quote from The Great One himself: You miss 100 percent of the shots you never take.

This post got real heavy, real quick. Here’s a picture of a cute dog:

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Shift comes out in three weeks on Google Play.

 

 

 

 

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